

In Attack mode, observe the enemy positions and craft your cunning plan to breach in the enemy defenses, then execute your strategy by leading your team through narrow corridors, barricaded doorways, floors, windows, and reinforced walls. Then, hold your positions and ambush your opponent to ensure victory.

Fortify your positions, place traps, and create defensive systems to prevent the enemy team from breaching in. In Defense mode, coordinate with your team to transform your environments into impregnable strongholds.

Outthink your opponents by breaching walls, floors, and windows, or lie in wait with deadly traps. defense gameplay and intense close-quarters combat in destructible environments.Ĭhoose from over 60 operators, each with unique gadgets and customizable weapon loadouts. Tom Clancy's Rainbow Six® Siege is an elite, realistic, tactical, team-based shooter where superior planning and execution triumph. To make the learning process as easy as possible, we've made guides to each map's layouts, objectives, and common strategies."“One of the best first-person shooters ever made.” 10\10 -GameSpot Rainbow Six Siege's maps are multi-level complexes with unique floor plans that take months to learn by heart. The game lacks any quick way to quickly compare weapon stats, so we've gone ahead and built a full weapons hub for your reference. Rainbow Six Siege currently has a whopping 100 weapons across various assault rifles, SMGs, DMRs, Shotguns, Handguns, and more. Click the link above to learn about every operators gadgets, roles, weapons, and counters. Every operator has a unique gadget that can alter the environment, counter another operator's gadget, or give your team more intel. Attackers use their gadgets to breach through those defenses and complete the objective.Īt Rainbow Six Siege's core are its dozens of operators that all contribute to a well-rounded team. Defenders use their gadgets to surveil the map and fortify the objective. In Rainbow Six Siege, players are divided into Attackers and Defenders in round-based objective modes.
